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The Story Ship
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The Story Ship takes audiences on a one-of-a-kind interactive adventure. Each performance blends comedy, theater, magic, music, robots, animation, and immersive video to create an unforgettable experience for kids. Students don’t just watch—they actively participate by solving puzzles, helping with magic tricks, dancing to upbeat music, and interacting with animated characters throughout the story. With a giant video screen and incredible props, every show feels like stepping into a larger-than-life world. We currently offer five exciting programs: Diggery Digger’s Dino Adventure (Science) The Great Pirate Race (Math) Aliens Alive! (STEAM) Super Me! (Anti-Bullying) The Rainbow Thief (Art)
Hugos Art
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My offerings include: - Hands-on visual arts workshops tailored to grade levels, focusing on foundational skills in drawing, painting, mixed media, composition, and creative problem-solving. - Project-based residencies that engage students in artmaking, collaborative mural design, and comprehensive documentation from concept to completion. - Arts integration modules aligned with New York State Learning Standards to enhance classroom instruction and foster deeper engagement. - Professional development for educators on arts integration strategies and creative process facilitation to strengthen their capacity for maintaining arts-rich learning environments. - Flexible delivery formats, including in-class workshops, multi-session residencies, assemblies, and virtual sessions. My approach promotes student expression, creative confidence, and cultural awareness by connecting studio practice with academic inquiry. I am committed to equitable access to arts education and assisting schools in enriching their curricula through meaningful, student-centered artistic experiences.
Parmesan Pig
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The Parmesan Pig Book Series is a dynamic and engaging children's picture book series designed to inspire imagination, creativity, and a love for reading in young learners. Each book in the series features Parmesan Pig alongside her charmingly named food-animal friends, whose playful and inventive names add an extra layer of fun to their adventures. These stories not only entertain but also introduce important life lessons, such as friendship, problem-solving, and the value of perseverance. The author visits goes beyond storytelling by offering interactive and follow-up activities. Children/Students engage in character exploration activities, where they experience the creative journey of developing character illustrations—from initial sketches to the final artwork. Each session concludes with the exciting task of inventing new character names that could seamlessly join the series. These activities are designed to enhance literacy, boost creative expression, and build confidence in young readers. The Parmesan Pig Book Series is ideal for elementary school students and can be tailored to fit various educational settings, including classrooms, libraries, and after-school programs. By bringing these stories to life through interactive sessions, I aim to foster a deeper connection with reading and learning, making the educational experience both enjoyable and impactful. Key Features: 1) Interactive Storytelling: Bringing the adventures of Parmesan Pig and friends to life through engaging readings and discussions. 2) Creative Interaction: Activities that encourage children to explore their creativity and express themselves. 2) Educational Enrichment: Each session is designed to align with educational standards, promoting literacy, critical thinking, and social-emotional learning. 4) Flexible Format: The program can be adapted to fit the needs of different age groups and educational settings, ensuring a customized experience for each school. Join Parmesan Pig and her friends on a journey of creativity and learning that will leave a lasting impact on young minds!
My Daughters and Me MDAM, My Sons and Me MSAM
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My Daughters and Me MDAM My Sons and Me MSAM is an innovative program designed to inspire self-expression and mental wellness in youth through various forms of art, mindfulness practices, and social-emotional learning. The MDAM MSAM INC offers a diverse range of Programs and creative activities including Ready-Set-Go, The Princess in Me, Master My Mind, Mingle and Munch, visual art, clothing design, dance/stepping, STEM, pad drumming, health and wellness, creative writing workshops, drama and empowerment workshops, all while fostering a positive and safe environment for self-expression and character building. Elevate Your Students with Master My Mind (Grades 6-12) Our progressive curriculum features flexible 1-hour lessons that integrate breathwork, mindfulness, movement, and expressive creative art activities with high-quality literature to establish a supportive learning environment, empowering mentorship that helps students cultivate resilience, self-regulation, and communication skills, ultimately leading to increased self-esteem, character development, workforce readiness skills, and confidence in students, resulting in happier, more engaged learners. Art Expressions Project (grades PK-12): Our Art Expressions project program allows us to work with students across various grade levels, schools, and districts, fostering self-confidence, social cohesion, and effective communication. This program also enhances classroom, school, and community projects by incorporating creative arts, musical performances, and clothes design with simple stitching and art-filled spaces that showcase students' creativity. We offer a unique opportunity to create beautiful, elegant, and colorful spaces that students can be proud of. The Princess in Me (Grades 3-5) Unleash the Power of Princess Potential! Our program for girls focuses on building self-esteem, character development, anti bullying and vital life skills through expert guidance and engaging activities. We help young girls transform into confident, capable, and respectable individuals. Mingle and Munch Lunch Buddy Program (Grades 4-8) Introducing 'Mingle and Munch', your ultimate Lunch Buddy Program for girls that enhances the ordinary lunch break into an extraordinary experience. We understand that the lunch hour is more than just a break from classes. It's a chance for students to develop crucial life skills. Our program facilitates meaningful discussions, games, and self-expression among students, helping them grow and connect with their peers. Make the most of your midday reset with 'Mingle and Munch'!
Herren Talks
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Chris Herren is a former professional basketball player, a voice on the topic of substance use prevention and a wellness advocate. Since 2009, Chris has spoken to over two million students, athletes and community members, sparking honest discussions on the topics of substance use disorder and wellness. A person in long-term recovery, Chris continues to share his story in school communities nationally with a renewed focus on prevention education and challenging audiences to rethink how we look at the disease of addiction – changing the focus from the last day to the first.
Jordan Toma / I'm Just A Kid With An IEP
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Top U.S. youth motivational speaker Jordan Toma, who wrote the self published book: I'm Just A Kid With An IEP* that has sold over 100,00 copies, with a social media presence exceeding 3.6 million followers is looking to reach and inspire people of all ages and abilities with his story and message: My Struggle Is My Strength. jordantoma.com *IEP = Individualized Education Program
Seward House Museum
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The Seward House Museum offers a variety of educational experiences for students of all ages and adult learners. We host field trips and group tours between the months of March and December in person. Virtual field trips and live streams can also be scheduled year round. Admission is $6.00 for students in a group. Teachers and bus drivers receive complimentary admission. One chaperone is offered complimentary admission per every twenty students. School tours for November-December and May-June tend to book quickly. Teachers are encouraged to make reservations for these seasons as quickly into the school year as possible. The Seward House Museum does its best to fulfill special requests for interpretation. If you would like a particular point of emphasis—Civil War, anti-slavery, women’s rights, etc.—emphasized, please give as much notice as possible when booking your trip. Field trips may be paired with Hands-On History workshops in the Museum. Lectures and Hands-On activities can also be brought into classrooms. The Seward House also offers a variety of virtual resources for students, including lesson plans and resource kits. It also hosts an interactive website for 4th and 5th graders that revolves around the legacy of Fanny Seward.
Barbara Slate
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You Can Do a Graphic Novel, Comic Book, Meme, or Zine Categories: Creative Writing, Visual Arts Curriculum. Costs VIRTUAL PROGRAMS (ZOOM) One-hour interactive classes, unlimited participants: $500.00 LIVE IN-PERSON PROGRAMS One day: $1,200.00 Four days: $3,800.00 Eight days: $6,500.00 For venues more than 40 miles from Hudson, NY travel cost of $0.50 mile will be added. For venues more than 40 miles from Valatie, NY travel cost of $0.50 mile will be added. Available year-round. Program Theme: Students learn how to create a graphic novel beginning with a six page comic. It doesn’t matter if they can draw. Stick figures are an expressive way for the reluctant artist to begin. Participants are encouraged to bring their sketchbooks and characters they may already be working on. They will learn about The Creative Process, how to write a Character Study, focus on the beginning, middle, end and twist of a story, and Create Layouts. If the program is an assembly, Barbara talks though the program with on-screen illustrations of the process. The school is to provide a computer, projector and screen. Program Description: Each program is custom tailored to the grade, number of students in the class, and number of sessions. If there are four or more sessions per class, the program finishes with a Graphic Novel Exhibition (see below). The Creative Process: 20 creative tips. Creating Characters: Participants complete bio sheets with the character’s name, age, best friend/side kick, powers (if any), biggest fear, life goal, etc. Plotting: Learning how to plot challenges the student to complete a story. Too many begin the story and throw it out somewhere in the middle. The student learns to plot by color code, a method used by film/tv/graphic novel writers. Layout: Participants learn about panels, thumbnails, dialogue balloons, sequence, and making a page pop. Rather than drawing “talking heads,” they draw a close-up, pull back for a long shot, followed by interior, exterior, bird’s eye views. Everybody works at their own pace. Some are advanced artists/writers while others are beginners. It doesn’t matter where they begin as long as they get going. I hand out a “character bible” sheet and encourage them to think about the beginning, middle, end and twist of their story. The twist is what makes the story interesting. I bring in samples of character bibles from Marvel comics which they can keep, and scripts written by professionals. Feedback is an important part of the program. It usually begins when I hold up a student’s drawing and ask them to suggest a name, age, or character trait. The student can take the suggestions or discard them, however, it opens up discussions. In the first session, students are sometimes quiet/shy with other students but by the second, they open up about their characters and stories. After the last workshop, the doors open to parents, friends, relatives, the community, and the local press. Students show and talk about their work…where they got their inspiration for characters/story. The “Graphic Novel Exhibition” attracts a lot of attention and often results in newspaper articles. Having artwork in the newspaper is great for a student’s self-esteem and for their portfolio. Copies of Barbara's textbook You Can Do a Graphic Novel can be ordered for the school library, and discounts are available from the publisher for class-size orders. http://youcandoagraphicnovel.com/students1.htm
Jonathan Kruk
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Finger Fables, Story Theater & New York Lore -Children learn to actively listen, problem solve, explore New York, and get inspired to write. Engaged by lively theatrical storytelling, they'll play a part in fables and fairy tales from around the world. When fingers become characters and they step into stories, children actively listen and retell tales. They'll better remember plot sequencing, key details, and different characters. Topics include kindness, animals, and other cultures. Ask for Medieval Manors and Manners for older students.
Jump Rope Masters
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The Jump Rope Masters program is an engaging school assembly that incorporates rope skipping, unicycling, audience participation, a motivational message and glow-in-the-dark awesomeness! The show features 7-Time World Champion and 12-Time Guinness World Records holder, Peter Nestler. This program has been seen live by over a million students in all 50 states and 35+ countries. Our focus is on using a dynamic and exciting show to engage students' attention and then using that platform to help them learn the importance of making good choices to reach their potential. The program is adjusted based on the age group of the students in attendance and we have different messages available on anti-bullying, anti-drug, working hard and more! Contact us to find out more about the program that schools around the world are calling "bar none, the most entertaining assembly that I have ever seen!"
WonderWorks
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WonderWorks, a science focused indoor interactive museum/amusement park which combines education and entertainment. With over 100 hands-on exhibits, there is something unique and challenging for all ages. Feel the power of 74mph hurricane–force winds in the Hurricane Shack. Make huge, life–sized bubbles in the Bubble Lab. Get the NASA treatment in our Astronaut Training Gyro and experience zero gravity. Nail it by laying on the death–defying Bed of Nails.
In the Footsteps of History.
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In the Footsteps of History is a transformative educational experience that takes students on extraordinary journeys led by renowned modern-day explorers. The culmination of 14 years of dedicated teaching in both public and private schools across the nation, this groundbreaking program, developed by a diverse team of leading educators, professors, writers, award-winning documentary filmmakers, explorers, and world-class game designers, is unlike anything you’ve experienced in the classroom before! Presenting a new way of learning history that ignites curiosity and passion, In the Footsteps of History seamlessly blends live explorer-in-residence programming, with cutting edge technology, investigation, and academic rigor that brings history to life through the excitement of adventure and exploration. (Works on Chromebook, PC or Mac).